See the README for more detailed help and usage instructions. If you ever find the solver in a broken state, try clearing this site's cache and local storage.
Join the Discord Group if you have questions or want to discuss upcycling builds!
| Item | Quality | Amount/Sec | Delete |
|---|
| Max Quality Unlocked: | |
| Allow Byproducts: |
When multiple crafting machines are available, the solver defaults to the machine with the highest base speed.
| Crafting Machine | Quality | Cost per Machine |
|---|
| Type | Tier | Quality | Cost per Module |
|---|---|---|---|
| Quality: | |||
| Productivity: | |||
| Speed: |
| Check Speed Beacons: | |
| Beaconed Speed Module Tier: | |
| Beaconed Speed Module Quality: | |
| Beacon Quality: | |
| Max Speed Modules: |
| Item | Percent Bonus (0-300) |
|---|
Includes a planet's recipes and resources
| Planet |
|---|
Overly simplified for now, ignores buildings
| Resource | Resource Type | Planets | Cost Per Amount/Sec |
|---|
| Item | Quality | Cost per Amount/Sec | Delete |
|---|
Run without specified recipes (Blacklist) or only with specified recipes (Whitelist). If using a Whitelist, planet-specific recipe checks are ignored.
| Recipe | Delete |
|---|
Solver status: not run yet
Total Cost: 0.0
| Item | Quality | Amount/Sec | Unit Cost | Total Cost |
|---|
| Recipe | Ingredient Quality | Crafting Machine | Productivity Modules | Quality Modules | Speed Modules | Beacons | Beaconed Speed Modules | Machines | Unit Cost | Total Cost |
|---|